Sunday, January 17, 2016

10,000 hours or 100 hours



What Is the 10000 Hour Rule?

The 10000 Hour Rule is just that. This is the idea that it takes approximately 10000 hours of deliberate practice to master a skill.
For instance, it would take 10 years of practicing 3 hours a day to become a master in your subject. It would take approximately 5 years of full-time employment to become proficient in your field. Simply work out how many hours you have already achieved and calculate how many more you need to clock up before you reach 10000.

the 100-Hour Rule:
For most disciplines, it only takes one hundred hours of active learning to become much more competent than an absolute beginner.
For example:
  • Cooking: it takes years to become a master chef, but one hundred hours of cooking lessons and classes and deliberate practice will make you a better cook than most of your friends.
  • Coding: it takes years of study and practice to become a strong software engineer, but going through a couple of Codecademy or Udacity courses will make you a good enough programmer for a lot of basic applications.
  • Sales: it takes years of experience to become great at sales, but reading a few key books and shadowing experienced sales people for several hours will help you learn enough to avoid the most common/dangerous sales mistakes.
So, if this is the case--what is the number of hours you need to be competent in your fiber field?  Is it 10,000 hours, 1,000 hours or 100 hours?  As someone who has been a weaver since 1979, I can personally say--I'm still learning!  I AM NOT competent in my weaving!  I don't think I ever will be.  There is no way you can achieve the greatest number of hours and learn everything about weaving--how do colors mingle; weave structures abound; fiber combinations match, etc.  So, I will continue to practice and build up more hours of learning!

What number of hours do you need to be proficient in your field?  

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Warm Heads

All year long, there is time to knit and a hat is my go to.  There are so many different techniques to try with an outcome of a useful item....